So today I have a couple of new pieces of concept art to share with
you all (how ever many of 'you' there are). The first one is a practice
piece in watercolour in which I wanted to try using an undercoat in a
different colour aside from yellow/orange that I mostly use. I find the
undercoat helps to unite all the colours and give a strong feel to the
image.
I really wanted to do a character that I'd not
normally consider and decided to centre on a nature photographer,
someone who goes to extreme lengths to discover rare and exotic species
of plant life and catalogue them. I loved the idea that she found
something so beautiful in such a run-down abandoned place. It also gave
me a chance to try drawing an environment recaptured by nature.
The second artwork for today was a gift
for my father for father's day (yes I did that on purpose). The way I
went about this was a fairly tried and true method for concept art:
Combining 2 different things to get something new. Two of my dad's
favourite things are wine and aircraft, so I attempted to put them
together and came up with a flying wine broker. The idea being that she
would travel the world in her plane buying exclusive wines and bringing
them back for her clients. I enjoyed doing this so much I started to
think about doing a follow-up and draw her plane. I thought about basing
it on a World War 1 era bomber.
I have another artwork which is also a
present to show, but I haven't yet had a chance to present (pun
intended) it to it's owner. I feel that she should have the right to
view it first. That's it from me.
Sunday, 25 September 2011
Wednesday, 10 August 2011
Watercolour practice
Hi there,
The concept for this piece started with a desire to draw a girl wearing seifuku. Playing around with some shapes in the background, it started to remind me of a shrine erected after a war. So I decided the girl could be part of an naval honour guard to keep watch over the navy's archives. I decided to give her a trident as a pole-arm. It is great weapon for guards and the connections it has with Poseidon, Greek god of the sea.
Inspired by my friend Levene's 'Animal in a day' artworks I decided to try doing concept art without a background and much less concern on a narrative. Instead, just picking a couple of words and trying to put them into one character design. I often try to put too much thought into an artwork, so this a great way to practice coming up with a concept quickly.
Location:
Melbourne VIC, Australia
Tuesday, 9 August 2011
An update on where I'm currently at
Hi there,
So it's been a bit since I've posted something, but I thought to myself: "Today that will change" And so it has. I guess it's also time for some navigation and introductions on my part.
My name is Reiko and I recently completed my Bachelor Degree in Illustration. The main focus I want to take with my illustration is the production of concept art for the video game or movie industries. Unfortunately, looking into the skills I require to work in these industries, I've decided that I am not ready to take on such a challenging career...yet. I personally think I've got a good imagination for this work, but a major lack of technical skills to produce work quickly and up to a professional standard. So to remedy my problem I'm spending my days teaching myself all that I can.
I've been spending lots of time working on my anatomy skills using a book by Andrew Loomis, called 'Figure drawing, for all it's worth.' I highly recommend this book to anyone that wants to be able to draw a realistic human figure without the need for a model. You'll find some of my drawings from life (separate from my anatomy studies) in the sketchbook section.
Aside from anatomy I've also been working on perspective and 3D construction. Trying to draw an object not just how I see it but actually all the building blocks used to create an object, referred to as a draw-through. Eventually when I get a lot better at this I'll be able to draw the same object from multiple angles without moving the object, a precursor to imagining a concept in 3D.
I've also done a couple of painting practices (these are copied off photos) in PS. Most people imagine things as defined by line - Doing these paintings will eventually help me understand form as opposed to understanding things in line. This, combined with anatomy and technical drawing will allow me to create accurate and believable concepts. I'll take a moment to plug another artist, the one for which I discovered what I needed to do to get where I want to be. I talk of Feng Zhu. Aside from his amazing concept art and running a dedicated entertainment design school in Singapore, he also spends his free time providing detailed tutorials on concept art, digital painting and information on the industry. He has also produced a couple on portfolio preparation, specifically episode 19 and 20. These two videos have provided a starting step on how I can improve my skills, which without them I would be lost on how to proceed. All of his tutes can be found on his school's Youtube channel
Now for the sections I haven't mentioned. In the concept art section you'll find artwork devoted to bringing out a idea, be that a environment, character or vehicle...or maybe all 3.
In the Illustration section you'll find artwork that is more of an about expression rather than concept. Though because of my desire to work on concept art, much of my illustrations would be concept art too!
Well that's it from me for now, sorry it was such a large slab of writing, more images in the next post, I promise!
So it's been a bit since I've posted something, but I thought to myself: "Today that will change" And so it has. I guess it's also time for some navigation and introductions on my part.
My name is Reiko and I recently completed my Bachelor Degree in Illustration. The main focus I want to take with my illustration is the production of concept art for the video game or movie industries. Unfortunately, looking into the skills I require to work in these industries, I've decided that I am not ready to take on such a challenging career...yet. I personally think I've got a good imagination for this work, but a major lack of technical skills to produce work quickly and up to a professional standard. So to remedy my problem I'm spending my days teaching myself all that I can.
I've been spending lots of time working on my anatomy skills using a book by Andrew Loomis, called 'Figure drawing, for all it's worth.' I highly recommend this book to anyone that wants to be able to draw a realistic human figure without the need for a model. You'll find some of my drawings from life (separate from my anatomy studies) in the sketchbook section.
Aside from anatomy I've also been working on perspective and 3D construction. Trying to draw an object not just how I see it but actually all the building blocks used to create an object, referred to as a draw-through. Eventually when I get a lot better at this I'll be able to draw the same object from multiple angles without moving the object, a precursor to imagining a concept in 3D.
I've also done a couple of painting practices (these are copied off photos) in PS. Most people imagine things as defined by line - Doing these paintings will eventually help me understand form as opposed to understanding things in line. This, combined with anatomy and technical drawing will allow me to create accurate and believable concepts. I'll take a moment to plug another artist, the one for which I discovered what I needed to do to get where I want to be. I talk of Feng Zhu. Aside from his amazing concept art and running a dedicated entertainment design school in Singapore, he also spends his free time providing detailed tutorials on concept art, digital painting and information on the industry. He has also produced a couple on portfolio preparation, specifically episode 19 and 20. These two videos have provided a starting step on how I can improve my skills, which without them I would be lost on how to proceed. All of his tutes can be found on his school's Youtube channel
Now for the sections I haven't mentioned. In the concept art section you'll find artwork devoted to bringing out a idea, be that a environment, character or vehicle...or maybe all 3.
In the Illustration section you'll find artwork that is more of an about expression rather than concept. Though because of my desire to work on concept art, much of my illustrations would be concept art too!
Well that's it from me for now, sorry it was such a large slab of writing, more images in the next post, I promise!
Wednesday, 29 June 2011
Bachelor of Illustration Graduate Exhibition
Hi there,
Here is a selection of my work from the exhibition celebrating the end of my three year illustration degree. The exhibition was way back in March this year, but if you didn't get to come along you can always have a look at my work here.
Here is a selection of my work from the exhibition celebrating the end of my three year illustration degree. The exhibition was way back in March this year, but if you didn't get to come along you can always have a look at my work here.
Friday, 18 February 2011
New blog
Wow!
I finally have made a new blog, probably about time I did...images to come soon hopefully
I finally have made a new blog, probably about time I did...images to come soon hopefully
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