Hi there,
So it's been a bit since I've posted something, but I thought to
myself: "Today that will change" And so it has. I guess it's also time
for some navigation and introductions on my part.
My
name is Reiko and I recently completed my Bachelor Degree in
Illustration. The main focus I want to take with my illustration is the
production of concept art for the video game or movie industries.
Unfortunately, looking into the skills I require to work in these
industries, I've decided that I am not ready to take on such a
challenging career...yet. I personally think I've got a good imagination
for this work, but a major lack of technical skills to produce work
quickly and up to a professional standard. So to remedy my problem I'm
spending my days teaching myself all that I can.
I've
been spending lots of time working on my anatomy skills using a book by
Andrew Loomis, called
'Figure drawing, for all it's worth.' I highly
recommend this book to anyone that wants to be able to draw a realistic
human figure without the need for a model. You'll find some of my
drawings from life (separate from my anatomy studies) in the
sketchbook section.
Aside
from anatomy I've also been working on perspective and 3D construction.
Trying to draw an object not just how I see it but actually all the
building blocks used to create an object, referred to as a draw-through.
Eventually when I get a lot better at this I'll be able to draw the
same object from multiple angles without moving the object, a precursor
to imagining a concept in 3D.
I've
also done a couple of painting practices (these are copied off photos)
in PS. Most people imagine
things as defined by line - Doing these paintings will eventually help
me understand form as opposed to understanding things in line. This,
combined with anatomy and technical drawing will allow me to create
accurate and believable concepts. I'll take a moment to plug another
artist, the one for which I discovered what I needed to do to get where I
want to be. I talk of
Feng Zhu.
Aside from his amazing concept art and running a dedicated
entertainment design school in Singapore, he also spends his free time
providing detailed tutorials on concept art, digital painting and
information on the industry. He has also produced a couple on portfolio
preparation, specifically episode 19 and 20. These two videos have
provided a starting step on how I can improve my skills, which without
them I would be lost on how to proceed. All of his tutes can be found on
his
school's Youtube channel
Now for the sections I haven't mentioned. In the
concept art section you'll find artwork devoted to bringing out a idea, be that a environment, character or vehicle...or maybe all 3.
In the
Illustration
section you'll find artwork that is more of an about expression rather
than concept. Though because of my desire to work on concept art, much
of my illustrations would be concept art too!
Well that's it from me for now, sorry it was such a large slab of writing, more images in the next post, I promise!